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1. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Math told me that install cost reduction is bad.... If you spend 1B material everyday on production on a good system (0.1% cost index) you will safe amazing 36M on a year if the skill grants 10% on lvl5. Thats 36M.... or 2 geckos. You remember? T...
- by Rust Connor - at 2014.07.17 19:36:00
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2. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
My biggest issue is: do we need more reduction on production time? tl;dr: we are increasing production output, but demand is the same. So nerf all bps! Or change the skill again..... Mynnna said that 5% increase in production means 5% more isk......
- by Rust Connor - at 2014.07.17 01:09:00
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3. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
Did some math and test on SiSi. NOTE: all number and analysis are based on the fact that test server cost values are close to tranquility. Data from new crest endpoint and actual testing. Hope math is right, did it on a traffic jam...... TL;DR: ...
- by Rust Connor - at 2014.07.03 12:32:00
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4. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
I recommend this test: - build at itamo - build at new caldari (2 jumps) And check how much difference 2 jumps can do. (Didnt tesy myself, just toying with the new crest endpoint that gives cost)
- by Rust Connor - at 2014.07.02 17:01:00
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5. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Thanks! It's case sensitive. I've tried "market/Prices/"..... And the costIndex? Any brief explanation?
- by Rust Connor - at 2014.07.02 11:41:00
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6. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
CCP FoxFour wrote: This is whats on Sisi right now for the Crius release. Public CREST: Added market/Prices ** Returns a list of all items that have an average market price or adjusted market price and what their average or adjusted market...
- by Rust Connor - at 2014.07.02 10:42:00
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7. WTS -> isk makers chars miner + indi - in Character Bazaar [original thread]
Isk sent to Aron Pumnul and evemail sent to Aron Pumnul with account name
- by Rust Connor - at 2014.06.18 19:18:00
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8. WTS -> isk makers chars miner + indi - in Character Bazaar [original thread]
2.5 on aron :P
- by Rust Connor - at 2014.06.18 12:26:00
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9. WTS -> isk makers chars miner + indi - in Character Bazaar [original thread]
Noooo, Eva! ... 2.4b b/o on aron pummel?
- by Rust Connor - at 2014.06.18 12:20:00
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10. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
CCP Greyscale wrote: Seith Kali wrote: CCP Greyscale wrote: Still trying to get hold of the the global usage numbers :) You can do it, I believe in you. 2536236015 total manufacturing job minutes over 28 days, assuming we've extra...
- by Rust Connor - at 2014.06.17 13:47:00
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11. WTS -> isk makers chars miner + indi - in Character Bazaar [original thread]
2b on Eva Cochrane
- by Rust Connor - at 2014.06.17 00:49:00
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12. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
Quick look today. Amazing! A few comments 1) skill Just checked that Material Efficiency skill didnt change. Any plan for it? 2) install cost Really like the cost decreasing by number of runs. You should keep that way, without limit. 3) materia...
- by Rust Connor - at 2014.06.11 12:40:00
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13. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
Amazing interface. I'll list problems i found after reading the whole thread. Suggestion: now that ME is calculate for the whole batch, couldnt you put the materials unita with and without rounding so we can quickly play with run numbers?
- by Rust Connor - at 2014.06.11 12:33:00
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14. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Any news about the Material Efficiency skill?
- by Rust Connor - at 2014.05.19 17:59:00
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15. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Max Kolonko wrote: Marcus Iunius Brutus wrote: CCP Nullarbor wrote: Confirming the new Industry will not do any material rounding until AFTER we multiply by the number of runs, meaning material efficiency discounts due to facility / teams...
- by Rust Connor - at 2014.05.08 14:39:00
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16. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
CCP Nullarbor wrote: Confirming the new Industry will not do any material rounding until AFTER we multiply by the number of runs, meaning material efficiency discounts due to facility / teams / skills / blueprints / whatever may produce slightl...
- by Rust Connor - at 2014.05.08 11:22:00
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17. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
There will be interaction! PvPer will know exactly where people are producing. I can predict systems under siege for days. "Follow the Specialists" they'll say. =)
- by Rust Connor - at 2014.04.30 14:13:00
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18. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Random comments: 1) Legacy - "Legacy" sounds great but I'm affraid we could make a situation where rich people will get even richer and others can't compete. 2)Team ownership - "Team ownership" sounds cool but please dont put it on PI. Give a n...
- by Rust Connor - at 2014.04.30 12:36:00
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19. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
So many posts, so little time - POS Bonus POS structures will keep their time bonus? 0.XX production time, research time, copy time? And with unlimited slots?! - T2 BPO copy (off topic) If so, T2 BPO copy will have an even bigger impact with the...
- by Rust Connor - at 2014.04.29 14:00:00
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20. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Could you elaborate more about the ME skill change? I've spent almost 20% of my character life time to level it to 5, just wanna see how good/bad the decision was.
- by Rust Connor - at 2014.04.29 12:51:00
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